Overview
This is a project where I fully got to reap the benefits of building my code modularly.
Throughout the entire two straight days of development, I was in call with my artist, communicating directly about requirements, design, and progress.
At the end of the 48 hours, thanks in large part to my pre-made and pre-tested code, we had a relatively polished game. Nice fades, some nice lerps, and everyone loved the key insert.
Even for such a short and simple project, debug views and commands were still included.
Red being a low hedge both the robot and player can jump over, blue being just player.
This was one of the ways the AI was wrangled to not do weird stuff.
I also made all blocking collision be plain boxes to keep collision bugs to a minimum, and keep the navmesh simple.


